AI Insights · Timothy · July 2021
Top 5 2D Realistic Games on iOS in Uruguay Q2 2021
In Q2 2021, the top 5 2D realistic games on iOS in Uruguay showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q2 2021, the top 5 2D realistic games on iOS in Uruguay exhibited diverse performance metrics. The data, sourced from Sensor Tower, reveals interesting trends in downloads, revenue, and active users for each game.
Evony
During this quarter, weekly revenue for Evony ranged from approximately $735 to $1.4K, peaking in mid-April. Weekly downloads saw a significant increase towards the end of the quarter, reaching 84 in the last week of June. The number of active users fluctuated, starting at 366 and dipping to 170 before rising again to 244 by the end of the quarter.
Game of Thrones: Conquest ™
Game of Thrones: Conquest ™ experienced varied weekly revenue, with a high of $1.1K in early May and a low of $319 in late June. Downloads remained minimal throughout the quarter, with occasional spikes to 2 downloads per week. Active users showed a downward trend, decreasing from 101 at the start of the quarter to 50 by the end.
PPPoker-Holdem, Omaha, OFC
Weekly revenue for PPPoker-Holdem, Omaha, OFC was relatively stable, peaking at $531 in mid-April and averaging around $300 in most weeks. Downloads varied, with a notable increase to 26 in late April. Active users remained steady, hovering around 40-43 throughout the quarter.
8 Ball Pool™
8 Ball Pool™ consistently performed well in terms of weekly downloads, maintaining numbers between 500 and 850. Revenue fluctuated, hitting a high of $412 in mid-April. Active users were robust, starting at 22.6K and maintaining a strong presence, slightly declining to around 20K by the end of June.
Zynga Poker ™ - Texas Hold'em
Zynga Poker ™ - Texas Hold'em saw its highest weekly revenue of $597 in late April, with a noticeable drop to $53 by the end of June. Downloads were sporadic, with the highest count being 34 in late March. Active users started at 2.7K, experiencing a decline to around 1.9K by the end of the quarter.
These insights are based on Sensor Tower data, which provides a comprehensive view of app performance. For more detailed analytics and insights, visit Sensor Tower.